Final Fantasy 16: How Square Enix Balances So Many Different Combat Experiences In One Game
After previewing Final Fantasy XVI for roughly two hours, which you can read about here, I’m left most interested in the different styles of combat happening throughout the game. Clive has his own style of Devil May Cry-esque combat, party members controlled by A.I. up the ante, Clive’s dog Torgal can attack enemies, Clive can fight Eikons, and there are even Eikon vs. Eikon fights. It’s a lot for one game to juggle, and after my relatively short preview, I feel that the team is confident in this balancing act. But I wanted to learn more, so I asked FFXVI producer Naoki Yoshida, director Hiroshi Takai, and combat director Ryota Suzuki how the team manages so many unique combat experiences. “With regular Clive battles…this is the type of battle that players are going to be experiencing the most, and...