Final Fantasy 16’s Combat Director Is Excited To See What Unexpected Things Players Accomplish In Battle
Final Fantasy XVI’s combat is fast, chaotic, and, most importantly, fun. There are plenty of combos to pull off, and in just the small taste of the action during my cover story trip to Square Enix’s Tokyo, Japan, office, I saw so much variance in setting up Clive’s combative abilities that I can’t wait to see what others do in-game. I also watched combat director Ryota Suzuki play through some of the most challenging encounters in the game, and unsurprisingly, he excelled, taking maybe one or two hits in the 20 minutes he played. He used combos I didn’t really comprehend – admittedly, he was playing at a much later portion of the game than I had hands-on access with – and it got me thinking: is he excited to see what players do with FFXVI’s combat, much like I...