How To Build A New Final Fantasy: An Interview With Creative Business Unit III
Final Fantasy is one of the longest-running franchises in all of gaming. From its humble 1987 Final Fantasy I beginnings to this year’s upcoming tentpole release, Final Fantasy XVI, the series has, in some way, shape, or form, remained prominent for decades. Part of its success likely comes from how easy it is to get into any new mainline game, which is to say every new entry stands alone (save for the few direct sequels). Final Fantasy II isn’t a direct sequel to Final Fantasy I, just like Final Fantasy VII isn’t one to Final Fantasy VI. Terms, mechanics, and sometimes even names might be familiar – there are mainstays like chocobos, magic, Cids, and more – but each new entry features its own cast of characters, world, story, and lore. It’s part of what makes Final Fantasy such a...