2024-03

Articles

System Shock Remake Hits PlayStation And Xbox This May

Developer Night Dive Studios' System Shock remake is finally coming to PlayStation and Xbox consoles. Originally released on PC on May 30, 2023, Night Dive and publisher Prime Matter revealed today that System Shock hits PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on May 21, just shy of the game's one-year anniversary.  This reveal comes by way of a new trailer over at IGN, which teases some of the sci-fi horror and first-person shooting players can expect in the game. Check it out for yourself below in the System Shock consoles release date trailer:  The remake today is in great shape on PC, and players should expect a well-made retread of the classic game. This remake had been in the works for years before its PC release last year – check out the game in a pre-alpha...
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Final Fantasy X’s Theme Song ‘To Zanarkand’ Wasn’t Originally Intended For The Game

If you ask any Final Fantasy fan what their top five favorite songs in the franchise are, there's a 99 percent chance one of them is "To Zanarkand" from Final Fantasy X. However, it turns out, it wasn't originally intended for the game.  This news comes from Audrey (aitaikimochi on X, formerly Twitter), a mega Final Fantasy fan, Twitch streamer, and CEO of Aitai Japan Inc., who translated a recent interview between Weekly Ochiai and Final Fantasy X composer Nobuo Uematsu, whose credits also include One-Winged Angel and Aerith's Theme from Final Fantasy VII and so much more. In that interview, Uematsu revealed "To Zanarkand" originally began as a piece for a French flute player, meant to be played during a recital.  "'To Zanarkand' was actually not meant to be the theme for Final Fantasy X," Uematsu tells Weekly...
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Akuma Terrorizes Street Fighter 6 This Spring

Yesterday’s Capcom Highlights Day 2 presentation gave us our first look at Akuma before he joins Street Fighter 6 sometime this spring. The master of the Satsui no Hado serves as the game’s final Year 1 DLC fighter. A cinematic trailer shows off the now white-haired Akuma’s new look and his apparent mastery of the art of punching giant statues to rubble. We’ll have to wait to see gameplay, but this teaser certainly sets the mood for the brooding warrior.  Akuma joins previous Year 1 characters Rashid, A.K.I., and Ed, and Capcom plans to detail Year 2 content later this year. In the meantime, be sure to check out our Street Fighter 6 review. ...
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Starbreeze Studios CEO Out Less Than Six Months After Payday 3 Launch

Starbreeze Studios CEO Tobias Sjögren is no longer with the studio and the Payday 3 developer is now recruiting for a new leader. This news comes from a recent notice to investors that explains board member Juergen Goeldner is taking over as interim CEO in the meantime, as reported by GameDeveloper.  While Starbreeze's messaging around Sjögren's leave isn't super clear – the team simply says it is bidding farewell to the former CEO – today's news arrives after Payday 3 failed to meet expectations, according to GameDeveloper.  "On behalf of the board of directors, I would like to thank Tobias Sjögren for his achievements during the past three years," board chairman Torgny Hellström writes in the notice to investors. "Tobias took over the helm of Starbreeze in a challenging phase of its journey and we wish him well in his future endeavors." Goeldner, the new...
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Former Star Wars Jedi: Survivor Director Forms New Studio, Giant Skull, To Create Action-Adventure Game In Unreal Engine 5

Former Star Wars Jedi: Survivor director Stig Asmussen has revealed Giant Skull, a new triple-A studio developing action-adventure games. Prior to directing Survivor and its predecessor, Star Wars Jedi: Fallen Order, Asmussen worked as the director of God of War III and art director of God of War II at Sony Santa Monica. He left Star Wars Jedi developer Respawn Entertainment in September. Giant Skull is headquartered in Los Angeles but will feature remote developers from around the world.  "The Giant Skull studio culture is focused on creativity and curiosity," Asmussen, who is CEO of the new studio, writes in a press release. "We have assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come." ...
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Moon Studios’ No Rest For The Wicked Doesn’t Require Online Connection To Play Single-Player

Moon Studios co-founder and tech and production director Gennadiy Korol has revealed the team's upcoming action-RPG, No Rest for the Wicked, which is also the game on Game Informer's cover this month, will not require an online connection to play single-player. Although, if you've read our cover story about the game, you already know this, and you also know you can play the game with up to three friends on a shared living server. What's more, Korol says the game will feature "a rich Offline Mode" for those not interested in the game's multiplayer elements. Korol announced this today on X (formerly Twitter), expanding on Moon's thoughts about No Rest for the Wicked as both a single-player and multiplayer game.  "Even though Wicked was built from the ground up with multiplayer in mind, we did not want offline-play to feel like...
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Terminid Bug Spawn Rates Nerfed On Harder Difficulties In New Helldivers 2 Patch

Developer Arrowhead Game Studios is releasing a new patch for Helldivers 2 today that nerfs the spawn rate of heavily armored Terminid bug enemies like Chargers and Bile Titans alongside some other changes that should make fighting these enemies, especially on harder difficulties, easier. Set to go live today on PlayStation 5 and PC, Patch 1.000.102 follows a patch from last week that introduced fire tornadoes, meteor showers, weapon buffs, and more to the shooter.  "Good day citizens of Super Earth," the patch notes read. "A new patch to aid you in your efforts is coming in. May Super Earth give you courage. Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to U.I. elements and crash fixes."  In terms of Terminid...
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MultiVersus Is Back In Action This May

MultiVersus, the Warner Bros. free-to-play crossover platform fighter, makes its big comeback on May 28. The game has been rebuilt and returns almost a year after its open beta was taken offline. Player First Games game director Tony Huynh explains in a developer diary that MultiVersus has been remade from the ground up in Unreal Engine 5, meaning it sports improved visuals and lighting. It also has a totally revamped netcode to provide what Huynh promises will be consistent online performance regardless of platform. Every existing fighter sports new attacks and combat mechanics, and Huynh promises that new fighters are on the way. Additionally, new stages were teased with concept art depicting arenas based on The Powerpuff Girls’ Townsville and Dexter’s Laboratory. Lastly, Huynh reveals a brand-new PvE mode is coming to the game. He doesn’t go into detail, only...
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Final Fantasy XVI PC Version In ‘Final Stages Of Optimization,’ Expect A Demo Before Release

Final Fantasy XVI exclusively hit PlayStation 5 last June. However, Square Enix had already revealed a PC version of the action game was in development. When I spoke to producer Naoki Yoshida about it in Square Enix's Tokyo, Japan, offices for Game Informer's FFXVI cover story last year, he said players shouldn't expect the PC version anytime soon.  With FFXVI's first DLC, Echoes of the Fallen, already out, and its second DLC, The Rising Tide, due out this spring, I spoke to Yoshida once more about the PC version. I also talked to him and DLC director Takeo Kujiraoka about The Rising Tide and what players can expect, and you can read Game Informer's exclusive preview here.  While Yoshida is unable to share when the PC version of FFXVI will be released, he says the team is in the last stages of optimization. ...
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Best Nintendo Switch Accessories for 2024

The Switch is pretty sweet as-is, but add in some accessories like a second Nintendo Switch dock, a screen protector, and a Switch Pro Controller makes it even better....