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Nintendo Reveals You Can Customize Your Explorer In New Pikmin 4 Trailer

Nintendo has revealed that players can customize their controllable explorer in Pikmin 4.  This news comes by way of a new Pikmin 4 trailer released today, which sets up the story of the game and shows off what its customization options look like. As for the story, you play as a rescue explorer sent to a mysterious planet to rescue not one crew but two, each from a separate crashed ship. Before landing, though, you'll need to customize your explorer, and today's trailer indicates you can change their head shape, body shape, face, hair, clothes, and more.  Check it out for yourself below in the new Pikmin 4 trailer:  Pikmin 4 hits Switch on July 21, 2023.  For more, check out the Pikmin 4 reveal trailer from last September, and then check out this Pikmin 4 trailer from a February...
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Nintendo Switch Online June 2023 Update Includes Harvest Moon, Kirby Tilt ‘N’ Tumble, And More

Nintendo has announced four more games for its Switch Online subscription service and all of them are live for members right now. The four games are Mystery Tower (NES), Harvest Moon (SNES), Kirby Tilt 'n' Tumble (Game Boy), and Blaster Master: Enemy Below (Game Boy).  Nintendo has also released a trailer highlighting these four titles, and you can check it out for yourself below:  Here's what Nintendo has to say about each of these games:  Kirby Tilt 'N' Tumble "When you move, Kirby moves! This action game was released for the Game Boy™ Color system in 2001 and features the ever-adorable Kirby! In this game, it’s all about how Kirby tilts and tumbles! This twist on classic Kirby gameplay adds new levels of fun. Kirby moves left, right, forward and backward based on the movement of the system you...
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Capcom Showcase To Air Next Week

Capcom has announced that it will hold a Capcom Showcase next week.  More specifically, this Capcom Showcase will air on Monday, June 12, at 3 p.m. PT/6 p.m. ET, and run for approximately 36 minutes. As for what to expect, Capcom says it will share new information about "upcoming releases and future titles." It also says it will share more details about the program lineup as it gets closer to the event.  Tune in on June 12, 3pm PDT for a Capcom Showcase digital event featuring roughly 36 minutes of news and updates on our latest games. See you there! 📺 https://t.co/uLbZaxUHOW#CapcomShowcase pic.twitter.com/ws8B8d93s5 — Capcom USA (@CapcomUSA_) June 6, 2023 Capcom also notes in its announcement that this showcase serves as a special digital event to celebrate its 40th anniversary. The publisher-developer has had a great 2023 so far between releases like Resident...
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Tears of the Kingdom Speedrunners Are Taking Breaking the Game to a New Level

Tears of the Kingdom's speedrunning community is hard at work discovering new glitches, setting new records, and improving the community’s understanding of the game for which they’ve developed a deep admiration....
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The Music Of Final Fantasy 16: Part 4 – The Sound

For my money, one of the most interesting aspects of a game’s creation is the composition and orchestration of its music. With Final Fantasy, that’s doubly the case because for me, and I imagine for so many others, its soundtrack is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.  That’s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he’s also the composer of Final Fantasy XIV. Still, if you don’t, there’s a chance it’s a name you come to remember following the release of FFXVI because after spending more than three hours of hands-on time with the game in Square Enix’s Tokyo, Japan, office,...
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The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme

For my money, one of the most interesting aspects of a game’s creation is the composition and orchestration of its music. With Final Fantasy, that’s doubly the case because for me, and I imagine for so many others, the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.  That’s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he’s also the composer of Final Fantasy XIV. Still, if you don’t, there’s a chance it’s a name you come to remember following the release of FFXVI because after more than three hours of hands-on time with the game in Square Enix’s Tokyo,...
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Square Enix Says You Don’t Need To Play Final Fantasy 7 Remake Before Rebirth

You don't need to play 2020's Final Fantasy VII Remake to enjoy its sequel, Final Fantasy VII Rebirth, according to the game's co-director Motuma Toriyama.  Last week, Square Enix and the official Final Fantasy VII Twitter account began releasing new details about the upcoming sequel, answering one question each day. On day one, we learned Rebirth is "progressing smoothly." Day 2 and Day 3 were less exciting, teasing that players will have a "high degree of freedom, experiencing a myriad of different stories" and that players "will witness a chain of narrative events that lie at the very heart of the Final Fantasy VII story."  For Day 4, the question is: Do I need to play Final Fantasy VII Remake to enjoy Final Fantasy VII Rebirth? And here's Toriyama's answer: "No – we have made preparations so that players who...
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RoboCop: Rogue City Hands-On Preview

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Xbox Games Showcase: None Of The First-Party Trailers Will Be ‘Full CG’

Microsoft announced last month that it would be holding an Xbox Games Showcase this month, immediately followed by a Starfield Direct focused exclusively on Bethesda Game Studios' upcoming sci-fi RPG. According to the vice president of Xbox games marketing at Microsoft Aaron Greenberg, during the showcase, none of the company's first-party games will be "full CG trailers," as reported by GamesRadar.  He goes on to explain this means every first-party trailer will be "either in-game footage, in-engine footage, or in-game footage with some cinematic" and each trailer will be labeled appropriately so it's clear what we're looking at. Greenberg tweeted this in response to someone poking fun at showcase tendencies to rely heavily on CGI trailers.  None of our first party games in the show are full CG trailers. Everything is either in-game footage, in-engine footage, or in-game footage with some...
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Diablo 4 Interactive Map

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