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How Final Fantasy 14’s Combat Influences Final Fantasy 16’s Real-Time Action

Final Fantasy XVI is the most action-forward game in the mainline series’ history, and while it’s been a point of contention between players excited for this and fans of the franchise who yearn for something turn-based, it’s hard to deny the combat looks flashy and fun. And as someone who’s played a few hours of the game, I can say it is.  While I attribute most of that to how great it feels to control Clive, it turns out there might be some tricks developer Creative Business Unit III learned developing Final Fantasy XIV’s action to make FFXVI’s combat feel even more satisfying beyond the actual gameplay.  “For example, in boss battles, when you have an attack and you may see certain areas on the ground that light up to show that’s where the attack’s going to be, that’s something...
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Body Harvest: The Game Nintendo Walked Away From

Do you know DMA Design? Great development studio – up in Edinburgh, Scotland. Founded all the way back in 1987 by gaming industry icon David Jones. You may not know some of its first games on the Commodore 64, Amiga, and Atari ST, but you’ve probably heard of its breakthrough hit, Lemmings. Or maybe the SNES racer Uniracers? I’m sure I’m forgetting something…...
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Naughty Dog Needs More Time For The Last Of Us Multiplayer Game, Teases New Single-Player Game

Naughty Dog, the renowned developer behind franchises such as Uncharted and The Last of Us, has released a statement on its multiplayer title in The Last of Us universe. In the post, the developer says it needs more time than originally forecasted for the multiplayer project, but softens the blow by teasing an unannounced single-player-focused game. "We know many of you have been looking forward to hearing more about our The Last of Us multiplayer game," the statement reads. "We're incredibly proud of the job our studio has done thus far, but as development has continued, we've realized what is best for the game is to give it more time. Our team will continue to work on the project, as well as our other games in development, including a brand new single-player experience; we look forward to sharing more soon....
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Final Fantasy 16: How You’ll Get Around Valisthea

Final Fantasy XVI’s Valisthea is sprawling, comprising a mix of five main nations, various more-linear dungeons, and some open field areas. The primary focus of FFXVI will be playing through Clive’s story and all it entails, but there’s more to the game than just the main scenario.  I was curious about how players will get around Valisthea, especially with developer Creative Business Unit III at the helm. In its MMO, Final Fantasy XIV, mounts are abundant. You can ride chocobos, the Regalia from Final Fantasy XV, Magitek armor, and more. There are dozens of mounts to acquire in-game, and I wondered if that would bleed over into FFXVI.  “To tell you the truth, it’s pretty much just chocobos,” FFXVI director Hiroshi Takai tells me. “In past Final Fantasy games, you’d have canoes or boats or cars to travel in....
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Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More

During our Final Fantasy XVI cover story trip, I played a few hours of the game much of the press experienced. But I was also given an exclusive tour of FFXVI’s endgame and other supplementary content by creative director Hiroshi Takai and combat director Ryota Suzuki.  It’s safe to say there’s plenty to play, especially if you enjoy chasing numbers in combat.    FFXVI features an Arcade Mode, allowing players to run through stages they’ve already completed, this time with an on-screen score calculator and combat grader. But a New Game+ playthrough opens up two additional versions, and both are more difficult than the game’s base Story Mode and Action Mode difficulties. It’s important to note you can play through New Game+ on one of these base difficulties if you’d like, but you’re missing a lot of features intended...
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Zelda: Tears Of The Kingdom 1.1.2 Patch Removes Duplication Glitches And Fixes Audio Issues

Zelda received its second post-release patch last night, and just like its first post-release update, the patch notes cover a lot of ground without diving into many specifics. Here are the patch notes from Nintendo's website: Ver. 1.1.2 (Released May 25, 2023) Audio Bug Fixes      • Fixed an issue where the sound would play at an extremely high volume in certain conditions. Additional Fixes      • Fixed an issue in the main quest, “Camera Work in the Depths”, where players could not progress beyond a certain point. Downloading the update will allow players to proceed past that point.      • Several issues have been addressed to improve the gameplay experience. Alongside fixing the audio issue and the Camera Work in the Depths quest, the "Several issues have been addressed to improve the gameplay experience," note is covering a lot of ground. It seems...
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Touring Cid’s Hideaway In Final Fantasy 16

During my hands-on time with Final Fantasy XVI for our cover story, I play through the game’s opening hours, which feature moments from Clive’s childhood when he’s 15 years old and a flash forward to a 28-year-old Clive. Here, Clive meets Cidolfus Telamon, or Cid for short – because this is Final Fantasy, after all. Shortly after, Cid brings Clive to a place dubbed Cid’s hideaway.  This hideaway is one of the main hubs in FFXVI. While I’m not sure of its location in Valisthea, the continent where the game takes place, it looks built into a cavernous structure. It features a pub where you speak with locals about what’s going on in the world, side quests to pick up, and a music player, as well. I discover music tracks exploring Valisthea, and while these are new tracks from...
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Marvel’s Spider-Man 2: 9 Brand New Details from the Gameplay Trailer

Insomniac finally revealed the first gameplay for Spider-Man 2. In a 12-minute long trailer, it showed off several new gameplay changes coming to Spider-Man 2, as well as some important new plot details. Without further ado, let’s swing into all of the big, new details we learned from the latest Spider-Man 2 trailer....
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How Marvel Vs. Capcom 2 Inspired FFXVI’s Combat

When discussing Final Fantasy XVI’s combat or watching gameplay, it’s hard not to think about other action combat games, such as Capcom’s Devil May Cry series. And if its combat reminds you of DMC, it’s probably because the combat director of FFXVI is Ryota Suzuki, who helped design combat on Devil May Cry 4 and Devil May Cry 5. But he also worked on Marvel Vs. Capcom 2.  While the DMC inspirations laced within FFXVI’s combat are hard to miss, Suzuki told me that Marvel Vs. Capcom 2 inspired some of FFXVI's systems as well.  Final Fantasy XVI Combat Director Ryota Suzuki Final Fantasy XVI Combat Director Ryota Suzuki “There’s actually something from Marvel Vs. Capcom 2 that we took and put into Final Fantasy XVI, and that is, as you may or may not know, in Marvel Vs....
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Assassin’s Creed Mirage – 5 Major Details From the New Gameplay Trailer

We break down the five major things revealed by the Assassin's Creed Mirage gameplay trailer....